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Lua

local skynet = require "skynet"
local gateserver = require "snax.gateserver"
local netpack = require "skynet.netpack"
local crypt = require "skynet.crypt"
local socketdriver = require "skynet.socketdriver"
local assert = assert
local b64encode = crypt.base64encode
local b64decode = crypt.base64decode
--[[
Protocol:
All the number type is big-endian
Shakehands (The first package)
Client -> Server :
base64(uid)@base64(server)#base64(subid):index:base64(hmac)
Server -> Client
XXX ErrorCode
404 User Not Found
403 Index Expired
401 Unauthorized
400 Bad Request
200 OK
Req-Resp
Client -> Server : Request
word size (Not include self)
string content (size-4)
dword session
Server -> Client : Response
word size (Not include self)
string content (size-5)
byte ok (1 is ok, 0 is error)
dword session
API:
server.userid(username)
return uid, subid, server
server.username(uid, subid, server)
return username
server.login(username, secret)
update user secret
server.logout(username)
user logout
server.ip(username)
return ip when connection establish, or nil
server.start(conf)
start server
Supported skynet command:
kick username (may used by loginserver)
login username secret (used by loginserver)
logout username (used by agent)
Config for server.start:
conf.expired_number : the number of the response message cached after sending out (default is 128)
conf.login_handler(uid, secret) -> subid : the function when a new user login, alloc a subid for it. (may call by login server)
conf.logout_handler(uid, subid) : the functon when a user logout. (may call by agent)
conf.kick_handler(uid, subid) : the functon when a user logout. (may call by login server)
conf.request_handler(username, session, msg) : the function when recv a new request.
conf.register_handler(servername) : call when gate open
conf.disconnect_handler(username) : call when a connection disconnect (afk)
]]
local server = {}
skynet.register_protocol {
name = "client",
id = skynet.PTYPE_CLIENT,
}
local user_online = {}
local handshake = {}
local connection = {}
function server.userid(username)
-- base64(uid)@base64(server)#base64(subid)
local uid, servername, subid = username:match "([^@]*)@([^#]*)#(.*)"
return b64decode(uid), b64decode(subid), b64decode(servername)
end
function server.username(uid, subid, servername)
return string.format("%s@%s#%s", b64encode(uid), b64encode(servername), b64encode(tostring(subid)))
end
function server.logout(username)
local u = user_online[username]
user_online[username] = nil
if u.fd then
if connection[u.fd] then
gateserver.closeclient(u.fd)
connection[u.fd] = nil
end
end
end
function server.login(username, secret)
assert(user_online[username] == nil)
user_online[username] = {
secret = secret,
version = 0,
index = 0,
username = username,
response = {}, -- response cache
}
end
function server.ip(username)
local u = user_online[username]
if u and u.fd then
return u.ip
end
end
function server.start(conf)
local expired_number = conf.expired_number or 128
local handler = {}
local CMD = {
login = assert(conf.login_handler),
logout = assert(conf.logout_handler),
kick = assert(conf.kick_handler),
}
function handler.command(cmd, source, ...)
local f = assert(CMD[cmd])
return f(...)
end
function handler.open(source, gateconf)
local servername = assert(gateconf.servername)
return conf.register_handler(servername)
end
function handler.connect(fd, addr)
handshake[fd] = addr
gateserver.openclient(fd)
end
function handler.disconnect(fd)
handshake[fd] = nil
local c = connection[fd]
if c then
if conf.disconnect_handler then
conf.disconnect_handler(c.username)
end
-- double check, conf.disconnect_handler may close fd
if connection[fd] then
c.fd = nil
connection[fd] = nil
gateserver.closeclient(fd)
end
end
end
handler.error = handler.disconnect
-- atomic , no yield
local function do_auth(fd, message, addr)
local username, index, hmac = string.match(message, "([^:]*):([^:]*):([^:]*)")
local u = user_online[username]
if u == nil then
return "404 User Not Found"
end
local idx = assert(tonumber(index))
hmac = b64decode(hmac)
if idx <= u.version then
return "403 Index Expired"
end
local text = string.format("%s:%s", username, index)
local v = crypt.hmac_hash(u.secret, text) -- equivalent to crypt.hmac64(crypt.hashkey(text), u.secret)
if v ~= hmac then
return "401 Unauthorized"
end
u.version = idx
u.fd = fd
u.ip = addr
connection[fd] = u
end
local function auth(fd, addr, msg, sz)
local message = netpack.tostring(msg, sz)
local ok, result = pcall(do_auth, fd, message, addr)
if not ok then
skynet.error(result)
result = "400 Bad Request"
end
local close = result ~= nil
if result == nil then
result = "200 OK"
end
socketdriver.send(fd, netpack.pack(result))
if close then
gateserver.closeclient(fd)
end
end
local request_handler = assert(conf.request_handler)
-- u.response is a struct { return_fd , response, version, index }
local function retire_response(u)
if u.index >= expired_number * 2 then
local max = 0
local response = u.response
for k,p in pairs(response) do
if p[1] == nil then
-- request complete, check expired
if p[4] < expired_number then
response[k] = nil
else
p[4] = p[4] - expired_number
if p[4] > max then
max = p[4]
end
end
end
end
u.index = max + 1
end
end
local function do_request(fd, message)
local u = assert(connection[fd], "invalid fd")
local session = string.unpack(">I4", message, -4)
message = message:sub(1,-5)
local p = u.response[session]
if p then
-- session can be reuse in the same connection
if p[3] == u.version then
local last = u.response[session]
u.response[session] = nil
p = nil
if last[2] == nil then
local error_msg = string.format("Conflict session %s", crypt.hexencode(session))
skynet.error(error_msg)
error(error_msg)
end
end
end
if p == nil then
p = { fd }
u.response[session] = p
local ok, result = pcall(conf.request_handler, u.username, message)
-- NOTICE: YIELD here, socket may close.
result = result or ""
if not ok then
skynet.error(result)
result = string.pack(">BI4", 0, session)
else
result = result .. string.pack(">BI4", 1, session)
end
p[2] = string.pack(">s2",result)
p[3] = u.version
p[4] = u.index
else
-- update version/index, change return fd.
-- resend response.
p[1] = fd
p[3] = u.version
p[4] = u.index
if p[2] == nil then
-- already request, but response is not ready
return
end
end
u.index = u.index + 1
-- the return fd is p[1] (fd may change by multi request) check connect
fd = p[1]
if connection[fd] then
socketdriver.send(fd, p[2])
end
p[1] = nil
retire_response(u)
end
local function request(fd, msg, sz)
local message = netpack.tostring(msg, sz)
local ok, err = pcall(do_request, fd, message)
-- not atomic, may yield
if not ok then
skynet.error(string.format("Invalid package %s : %s", err, message))
if connection[fd] then
gateserver.closeclient(fd)
end
end
end
function handler.message(fd, msg, sz)
local addr = handshake[fd]
if addr then
auth(fd,addr,msg,sz)
handshake[fd] = nil
else
request(fd, msg, sz)
end
end
return gateserver.start(handler)
end
return server