local skynet = require "skynet" local redishelper = require "redishelper" local keysutils = require "keysutils" local dateutils = require "dateutils" local utils = require "utils" local settings = require "settings" local appname = settings.appname local skynet_node_name = ... require "skynet.manager" local CMD = {} --挑战成功 function CMD.success(uid, server) DEBUG("tower success = ", uid, " server = ", server) local k = keysutils.tower_rank_key(appname, server) return redishelper.exec("zincrby", uid, k, 1, uid) end function CMD.loadrank(uid, server) local k = keysutils.tower_rank_key(appname, server) local res = redishelper.exec("zrevrange", uid, k, 0, 99, "WITHSCORES") local list = utils.redis_pack(res) return list end function CMD.loadmyrank(uid, server) local k = keysutils.tower_rank_key(appname, server) return redishelper.exec("zrank", uid, k, uid) or 0 end --获取咸将塔宝箱领取状态 1已领取 0未领取 function CMD.gettowerstatus(uid, stage) local k = keysutils.user_towerstatus_key(settings.appname, uid) return redishelper.exec("getbit", uid, k, stage) end function CMD.settowerstatus(uid, stage) local k = keysutils.user_towerstatus_key(settings.appname, uid) return redishelper.exec("setbit", uid, k, stage, 1) end skynet.start(function() skynet.dispatch("lua", function(_, _, command, ...) local f = assert(CMD[command]) skynet.retpack(f(...)) end) skynet.register('.' .. SERVICE_NAME) end)